Thursday, November 29, 2018

ANIMATION PRINCIPLES - AFTER EFFECTS DEVELOPMENT

This session, we developed on our After Effects skills, and did an exercise more heavily focused on morphing.

Our brief was given at the start of the session; take a square and a circle. Make one morph into the other, and back again. We were advised to consider both the 12 Animation Principles & where they can be applied, and to come up with unique ideas for each transformation.

I came up with my two ideas; I had the square squash in it's sides to their extremes, making the shape more resemble an "X". Once it reached a breaking point, it would snap into four individual spiked components. They'd then reform into the circle. Once the circle was reformed, I'd have a simple squash down and reemerge as the square again.

I managed to get the square to morph into the X shape easily enough; just change some attributes using bezier handles. But it was splitting the shape up that was the problem. I thought that you could just select the bit you wanted to separate, press a hotkey and then it's done. But unfortunately, that wouldn't work. There was a workaround however; separate layers.

I created the four fragments on separate layers, and made an appropriate switch out when needed. Once the X seemed like it had reached breaking point, I brought the fragments in from offscreen and animated them as they needed to move. I used the same swapping technique when bringing in the circle; once it was onscreen, the fragments shrank into the circle, blending in with the colours, and then moving offscreen.


(The animation's first pass after finishing the session. I went back later to finish it.)

Moving back into the square was somewhat trickier. The technique I had used in the last session to turn on shape into another wasn't working; this was pretty frustrating, considering that action was the base for everything else I was going to apply to the squash and stretch back up. But I realised I could just use the same thing I did for the segments yet again. I learned later on that the elements of the animation didn't actually have to morph, but look like they did.

I eventually finished, with this as the final pass;

(The final pass of the animation.)

Overall, this session was a lot like the last After Effects one; I didn't really enjoy it too much, nothing really appealed to me personally. After Effects still doesn't feel like "my thing", especially after giving it a fair go both at uni and when finishing work at home. While the animation came out alright, it just about meets my own personal standard. The thing I feel holding me back from making it better is just my incompatibility with After Effects. I should try and find ways to make things easier to work with next week.

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