Showing posts with label Sketchbook Project. Show all posts
Showing posts with label Sketchbook Project. Show all posts

Friday, February 22, 2019

SKETCHBOOK PROJECT - COMICS AND COMIC INFLUENCES

For over 50% of my sketchbook, I've added mini-comics about things happening in my life!

Making comics is nothing new to me; I've been making them since I was 12, albeit with varying levels of quality. My main inspirations for my comics was the Big Nate series by Lincoln Pierce. They've been running in newspapers since 1991, and feature four panel comics every day (apart from Sundays, which warranted a longer, full colour comic).
Related image
(An example of a standard Big Nate comic - credit: Lincoln Pierce)

I started making comics in 2012, with a character named Nerdy. I used the character for comics all the way up until 2014, making them both on paper and in a digital medium. I took cues from comics like Big Nate, trying to tell a full story or deliver a joke in just four panels.

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(A Nerdy comic from 2013)

That's my general experience with comics. I looked back at both these sources when I started my comics for the sketchbook projects, discovering there was a rhythm that most four panel comics use:

  1. Set up joke, slight tease
  2. Elaboration
  3. Joke payoff (recompense / explaination)
  4. Reaction

I subconsciously included this format in every Nerdy comic I'd done, so much so that it kind of became second nature. This formula also carried over to the comics I did in my sketchbook, although I tried to stray from the formula throughout.

Another thing I tried to do with my sketchbook comics was to try and use more unconventional panel structures, relating them to the theme or joke being pulled off. For example, one of the comics involves music as a theme, so I tried to make the panels out of a music note divided into four pieces.

And here are the comics I created!











Sunday, February 3, 2019

WEEK 7 SUMMARY

WEEK BEGINNING - January 28th, 2019
WEEK ENDING - February 3rd, 2019

MONDAY - Maya Modelling, Stop Motion Box

Original blog posts: <to be added>

TUESDAY - Narratology Check-In

Different sort of session today; it was just me and one other person going to meet up with Lynsey and discuss our essay plans. I said that I wanted to look at how animation was intrinsic to Who Framed Roger Rabbit's plot, and that the two are practically inseparable. I suggested some points involving the character Betty Boop, the Toontown location and how certain events relied on the animation medium. In response, Lynsey offered up some of her own ideas, including some helpful advice on how to write about Jessica Rabbit. I also found from this session that the conclusion should be bigger than last time, and a lot more rich in what I'm trying to say. A helpful session! Definitely going to be applied to my essay plan.

SUMMARY

This week was pretty great! I enjoyed everything I had on, which I'm pleased with! I've already gone over how Narratology's going, so here's my final summaries on everything else this week.

The Maya modelling was, just like last week's introduction, a lot easier than expected. I really enjoyed making the assigned objects, so much so that during our break in the middle I just kept making more things to go alongside them! One thing I did find a little bit weird to get a grasp of was the colouring paired with selection tools. There'd be an instance where I thought I had the right areas selected to apply a texture, and then when I did, it would texture everything else. I already need to go back and redo the radio task, the one I had this issue with, so hopefully I can figure out what's up with it there.

Stop Motion was a lot more fun this week than last, mostly due to the workflow feeling a lot better. I was working with someone who really understood what I was trying to get at with suggestions, and I feel like it was mutual between the two of us. Armatures are a lot easier to work with than Plasticine balls on wires, surprisingly enough. They don't fall apart as easily, and you can get better looking consistent movements from them. The wire and sockets can't physically change shape like the Plasticine can, so it made animations look weird and inconsistent. Luckily, armatures don't have that, and everything went well! Main thing to remember for next time is don't knock the camera. And if you do, then don't panic for too long.

Sketchbook is still at the same point as last week, where motivation seems down for it and not very much is getting done. I don't want to force myself to fill pages, because then I'm not really putting my all into what I'm doing. But at the same time, actually getting up and doing it is what could get me back into the flow of it. I'm gonna have to try exclusively doing my comics and then hopefully adding in little things if sparks of ideas crop up.

Sunday, January 27, 2019

WEEK 6 SUMMARY

WEEK BEGINNING - January 21st, 2019
WEEK ENDING - January 27th, 2019

MONDAY - Maya introduction

Original blog post: https://ncarolannua1b.blogspot.com/2019/01/cgi-introduction.html

- "Overall, I'm really happy with both the animation and the introduction to Maya in general! Being completely honest, I was not expecting myself to find Maya as (for lack of a better term) easy and user friendly as it was; I actually understood it, unlike After Effects. Everything is laid out how I would've expected it, and things do what you want! It shares traits to other programs I've dabbled with, but in a way that makes the translation from 2D to CGI usage easy to understand! While I'm happy with the animation that came out of this session, I think I want to go back and add in more details; model in a barn, a background, and more cows to make a more interesting animation!"

TUESDAY - Narratology: Animation is a Uniquely Visual Medium

Original blog post: https://ncarolannua1b.blogspot.com/2019/01/narrative-animation-is-uniquely-visual.html

- "And that was the final lecture on Narratology! At this point, we should have a film in mind, or at least have whittled it down to 2 choices. I'm sticking with Who Framed Roger Rabbit? for my film; it fits into my chosen question format too well. From here, I need to settle on a plan of action for the essay, and do deeper research."

THURSDAY - Stop Motion introduction

<to be added>

SUMMARY

This first week for a couple of things, and I loved one a LOT more than the other.

The CGI / Maya introduction was the one I really liked! CGI was my introduction to animation, and watching films like Toy Story and Shrek really inspired me to go into animation. I learnt later on that CGI was allegedly very difficult, even the simplest things. But now I've done the simplest things and discovered that they weren't too difficult, it puts my mind at ease a LOT. Despite only having one session on CGI, I feel like I've absolutely fallen for it; definitely a medium I'm looking forward to doing more of!

Stop Motion... isn't as enjoyable as I imagined, or as I remember from past experience. The process is a lot more fiddly and complex than I recall, and you really need a good sense of patience when you do it; and I'm willing to admit one of my faults is lack of patience. Maybe this session with the bouncing ball was a one-off? Things kept falling apart, and injuries were almost sustained (luckily, no-one was actually hurt). When we move onto armatures, hopefully it'll be less... personally frustrating.

We've ended our traditional lectures with Lynsey now, and this last one was somewhat helpful. It covered a few points that I could apply to my Who Framed Roger Rabbit themed essay, but nothing overly helpful like last week. The presentation was more so on how animation tells a story visually, but not handy in my essay exploring how animation is used in conjunction with the plot itself. If anything, this session was most helpful in solidifying that, now everything's concluded with lectures, I should really sit down and put my points down in concrete.

Sketchbook project this week has been a bit down, a combination of being busy with the work this week and, being completely honest, a lack of motivation. I feel like I burnt myself out on it the past two weeks getting things done, that I've subconsciously gotten tired of the sketchbook. I still pick it up every so often for a little scribble on the page, but not much else. I'm sure the motivation will come back.

Sunday, January 20, 2019

WEEK 5 SUMMARY

WEEK BEGINNING - January 14th, 2019
WEEK ENDING - January 20th, 2019

MONDAY - After Effects continuation

Original blog post: https://ncarolannua1b.blogspot.com/2019/01/animation-principles-iteration-3.html

- "At this point, I'm really happy with how this is coming along! It's looking as smooth as I wanted it to, with the only thing I need to fix at this point already being mentioned. This post was mostly about the build up to turning back into the Gauntlet, but the actual transformation is what's next."

TUESDAY - Narratology: The Hero's Journey

Original blog post: https://ncarolannua1b.blogspot.com/2019/01/narrative-heros-journey_15.html

- "There wasn't too much that spoke to me in terms of the films or questions I have in mind, apart from one aspect of the non-conventional narratives; specifically, the evolution of materiality. I want to explore how animation can be integrated into the narrative, and seeing an unconventional structure with that very idea could be useful to look into!"

WEDNESDAY - After Effects continuation

Original blog post: https://ncarolannua1b.blogspot.com/2019/01/animation-principles-final-iteration.html

- "So that's it for the morphing animation! I'm really happy with how it came out! The colours, animation and visuals all match what I want, and it even made me get along with After Effects a little bit more! I feel like if there wasn't a restriction on the colour palette (maximum 4 colours), then I could've presented a more accurate Infinity Gauntlet, just in terms of bringing in more Infinity Stones. That was the only real part of the brief that limited me, everything else I was fine with!"

THURSDAY - TINE KLUTH STOP MOTION INTRODUCTION

<to be added>

SUMMARY

This was a good week! I got a satisfactory amount of work done, and it was a great way to segue from the first part of BA1b into the second, with each half of the week being somewhat dedicated to each.

I finished my morphing animation! I spent a lot of time just working on it this week, I had a lot of motivation all of a sudden! I'm really happy with my end result; a phrase I should stop using so often, but that's the only way I can really put it! The visuals and motions are all clean and look really nice in my opinion! I got some positive feedback from some peers, and any advice they gave was very helpful and immediately got implemented into the animation (if I saw eye to eye with them on it).

Narratology this week was unexpectedly helpful in it's subject matter. I don't plan on doing my essay about the Hero's Journey, but there were some parts towards the end of the lecture that are going to be very helpful when talking about Who Framed Roger Rabbit. Specifically, there was a term we learned about at the end regarding riffing, an animation narrative type where gags and jokes take over story. In my chosen film, riffs are used as full on story beats, so definitely one to keep in mind going forward!

My sketchbook was more doodles than anything this week. I've been trying to treat this less as a uni task, and more so as just another one of my own personal sketchbooks; and that attitude has been helpful with filling up sketchbooks! I've also looked back on sketchbooks of mine from 2013-2016, seeing what kinds of things I drew there and if I could recapture the same kind of things I was doing then.

Sunday, January 13, 2019

WEEK 4 SUMMARY

WEEK BEGINNING: January 7th, 2019
WEEK ENDING: January 13th, 2019

MONDAY - After Effects continuation, Norwich Castle sketchbook trip

Original blog posts: https://ncarolannua1b.blogspot.com/2019/01/animation-principles-iteration-2.html 

- Continuing to work on morphing animation between two props from a live action film

- "So with that, the first half of the animation is done! From here, the main thing to do is to go back into the Infinity Gauntlet. And now I know how to make the morph look, and in an effort to keep consistency, the next half should go by much better!"

https://ncarolannua1b.blogspot.com/2019/01/sketchbook-project-norwich-castle-visit.html 

- Visiting Norwich Castle to do observational drawings

- "And that was about it for the visit! No real set task, just "go and draw". I found it alright, but not overly exciting? Observational drawing isn't what I particularly enjoy. I'm happy enough drawing just about anything in a cartoon format, and I'm becoming more fond of drawing just people thanks to life drawing... but observational drawings of regular things aren't my favourite thing."

TUESDAY - Up viewing and plot summary

Original blog post: https://ncarolannua1b.blogspot.com/2019/01/narrative-up-plot-summary-and-character.html

- Watched Up by Pixar Animation Studios, and give a plot summary afterwards, as well as identify Vogler's character archetypes.

SUMMARY

This week was a good return to form for me! I wasn't able to get as much work done over the Christmas break as I wanted, but I still got a decent amount done to act as a good jumping on point for this week.

This week was strange for the Narratology side of things. Lindsey wasn't there today, so we were just told to watch Up and write up a plot summary / character archetype breakdown afterwards. I think it was mostly an exercise to see if we could identify these on our own, not just by being taught what each one was with examples like in the PowerPoints we'd used before. I also feel entirely comfortable with my choice in question and film; Question #4 about how animation influences the narrative, and Who Framed Roger Rabbit respectively.

In After Effects, I continued on with my work on my morphing movie props animation. This week was a HUGE leap in terms of what I managed to get done. I struggled in Week 3, for reasons out of my control. But after some time away from the program (I wasn't able to work on the animation during Christmas, since my laptop can't run After Effects), it cleared my head and I was able to take a step back. I got back into the animation, and now it's running much smoother than it was last time! Now it's just a matter of keeping it up.

The Sketchbook project this week was mostly observational drawings from the Norwich Castle visit. I found the more interesting things to draw there were the taxidermy animals, instead of the scenery and castle structure. Creatures and beings are a lot more interesting for me to draw than locations and details in them. I did give the location a go, but it ultimately didn't speak to me very much.

Monday, January 7, 2019

SKETCHBOOK PROJECT - NORWICH CASTLE VISIT

We visited the Norwich Castle for this sketchbook session!

First, we had some advice from the lecturer in charge of this project: don't focus on just one subject. In the context of what we were doing, this meant drawing not just the exhibits and the works of art, but also try and draw the people looking at them. This helps to create a narrative, a story to each drawing, in hand making it more engaging.

The Castle had three main areas we went through; Natural History, Art Gallery and Castle Museum.

The Natural History area was where I got most of my drawing done; I drew some taxidermy animals, making sure to get some of the other visitors in my drawings, as per the advice given. I took a few creative liberties with my drawings, giving them a few minute details to make them fit into my personal sketchbook better. 

The Art Gallery didn't speak very much to me; I didn't find much inspiration in the paintings, and neither did anyone I was exploring around with. In a weird sense, it felt weird redrawing something that someone had already painted in a much better way.

The Castle Museum gave me some points of inspiration; there were some little details in the castle keep that I found amusing, and decided to sketch down. I also found a miniature model of the castle, with tiny model people inside; I drew a couple of them that seemed funny.

And that was about it for the visit! No real set task, just "go and draw". I found it alright, but not overly exciting? Observational drawing isn't what I particularly enjoy. I'm happy enough drawing just about anything in a cartoon format, and I'm becoming more fond of drawing just people thanks to life drawing... but observational drawings of regular things aren't my favourite thing.

SKETCHES FROM CASTLE





I also drew some comics relating to the castle; however, I'm going to keep them in their own comics master-post.

Monday, December 10, 2018

SKETCHBOOK PROJECT - INTRODUCTION

[DISCLAIMER: Due to personal reasons, I was absent from this session. This blog post will simply outline what this project involves.]

This sketchbook project will be running up until our hand in with our Narratology essay and Morphing animation. 

We've all been given a blank A4 sketchbook, and told to just draw in it. It can be observational, random drawings of whatever we want, daily comics, storyboards, etc.

Looking at the brief, the comics idea seems most appealing to me. Much of my drawing history has been in drawing comics, so returning to the medium after not drawing comics since 2015 would be a good way to get my creative comic side out again!

This is also a good excuse to draw from life too. I've really been enjoying life drawing recently, and I kind of been wanting to do some more in my own time (of clothed people in this instance). So being able to do observational drawings / drawing from life could be a good way to get that out my system!

Monday, November 26, 2018

UNIT BA1b - INTRODUCTION

New unit, new blog! Today we were introduced to our new unit based around Concepts and Contexts. It's going to revolve around a few main areas and projects:

  • Morphing & Metamorphasis
  • CG Animation in Maya
  • The Mystery Box - character performance
  • 2 Research projects: Narratives and Media Roles & Practices (in essay and presentation forms, respectively.)

This session, we started looking at Morphing and Metamorphasis. 

Morphing is when one image or illustration flows and transforms into another. There's no rule stating how realistic the transformation has to be, just so long as it's smooth and seems SOMEWHAT plausible.


(La Faim, or Hunger, is a morphing animation that used computers to morph between images - credit: Peter Foldes)

Our introduction into making our own morphing animations was through a series of drawings we did. The exercise for this session started with us drawing our hands in various different positions and poses. For me, this would've ordinarily seemed quite daunting. But thanks to the life drawing sessions we'd been having, I was much happier to draw from life, even if it was just my hand. We did a few, and did one which involved constructing a wireframe on our hand, to show curves and general 3D shaping. A wireframe, in animation, is used on a 3D model before textures are applied, giving the person modelling the character, prop or setting a clearer idea of the dimensions of certain parts of the subject.


Image result for woody wireframe
(A wireframe of Woody from the Toy Story films - credit: Pixar Animation Studios)

In the end, we ended up with a sheet that looked something like this:



After the hands, we all went up to a table covered with different items. I chose a small vinyl idol, something you'd find on an office desk. We did the same with that item as we did the hands, albeit without the wireframe. Positioning the item in interesting ways was quite tricky, given it's more awkward shape and curvature. I managed to get a few drawings out of it though.

From there, on that same sheet, we next had to draw what we thought a midway point between the two would look like. From here, we didn't have to strictly be realistic or "correct". It was completely up to interpretation, so it was admittedly quite a fun process! I decided that I wanted the ears of the idol to sprout from the hand quite obviously, and the thumb had to disappear from the hand first. Those two self-imposed criteria lead to two main ideas; one hand that could be somewhat achieved without injury, and one that would involve breaking two fingers and a thumb to achieve in real life.


After that, we had one final task: make the full timeline of the morph. In 5 frames, we had to make the hand turn into our item. It seemed like quite a large task at first, but the fact that we had 3 frames already done definitely made it seem like less of a big deal. It was interesting coming up with midway points between the realistic extremes and abstract inbetween, and I tried to come up with something that wouldn't lean too far into either side.


The final timeline I ended up with is something I'm fairly happy with, although I'd definitely tidy it up if I had the chance. Near the end, the drawings start veering upwards instead of staying aligned with the rest.

Overall, I was happy with this session! But what I'm most looking forward to is the rest of the unit. Especially learning how to do 3D animation in Maya; I've never done CGI animation before, so it'll be interesting learning if it'll be easy, difficult, or maybe even something I'd want to keep doing throughout all 3 years! The Mystery Box project seems interesting as well; I'd seen previous examples of it, and it looks like a lot of fun to come up with the ideas and execute them!