Thursday, December 13, 2018

ANIMATION PRINCIPLES - ITERATION 1

This post, I'm putting up my first iteration of my Infinity War Morphing animation.




This is the result of 3 hours of asset creation and animating in After Effects.

I started off this iteration by creating all the individual components in Adobe Illustrator. Both Illustrator and After Effects are vector based, meaning that you can keep zooming into the lineart and not sacrifice quality. It's the opposite of programs like Photoshop and Premiere Pro, which are pixel based.

Since this is a first iteration, it's still very basic. I have the fist closing, a little bit of bounce when all the fingers are fully enclosed, and the Time Stone moving to where it should be when the Eye of Agamotto formed.

There's some slight movement from things that I probably won't want moving in the final animation; the forefinger and hand plate details move when they shouldn't. That's definitely something to fix for the next iteration.

I'm going off the very rough idea that I came up with during the initial brief of this task, as seen in this blog post.




So where to go next? Well, it's mainly getting the Infinity Gauntlet to turn into the Eye of Agamotto. I have to have the fingers, hand plate and cuff all to turn into separate elements of the Eye of Agamotto, minus the Doctor Strange emblem from the original plan. Hopefully, the Illustrator files and layers will be compatible to make morph.

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