Thursday, March 14, 2019

MYSTERY BOX - SESSION #5

This post is looking at another Mystery Box CG session.

Before we got on with our work, we were shown how the animation timeline works more thoroughly. The timeline in animation mode, when selecting a certain element that's able to be animated, will show a series of strings and lines that represent different aspects of how that part is moving. For example, a line going up when looking at the "TranslateY" attribute signifies the object is moving upwards

There's processes to change the line type of your animation too, being able to switch from stepped to splined, among other combinations. These are going to be necessary later on, since Max needs to move smoothly and without just teleporting to places.

By the end of this session, I got my main blocking all done! Max now has all his basic movements down, and with a couple more tweaks, he should be ready for splining! Those tweaks, along with things I fixed today, were done with the animation timeline editor. It's a really useful tool, and I'm glad we managed to learn how to use it to our advantage!

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